Just started adding Aircraft Carrier Special Rules.
These rules are still being developed. For now Fighters and TAC
When an air unit flies to a CV program will ask if air unit wants to land on it.
All air units in same hex with carrier will be recovered (land) at end of turn.
    (if carrier capacity permits)
All air units in the carrier will be readied at the start of the turn.
   (readied means placed on map over carrier)
All air units in the carrier will be lost if carrier is sunk.
   (In the carrier, not just on map over carrier)
When you click on a Carrier, or move the mouse over a carrier.
The Passenger box at bottom of screen will display the hanger deck.
One Aircraft Icon per factor carried. White space equals empty slots.
