"Show_unspotted 0=no 1=yes"
0
"Supply_Rules 0=none 1= standard, 2=advanced"
2
"Prestige_Production 0=old prestige 1=new production"
1
"AutoSave 0=off 1=on"
1
"Naval_Transport 0=standard 1=stay on map"
0
"Combat Overruns 0=no 1=yes"
1
"Weather Rules: 0=none 1=big map 2=AG standard"
1
"disband options 1=recover full 2=recover half with delay"
2
"aiWar 0=No 1=Yes (AI coutries declare war on each other)"
1
"naval and air rules 0=standard 1=optional"
1
"Naval Speed Multiplier e-file value x 1 - 5. Only if naval and air rules = 1 ! )"
3
"fuel percentage of production 50% default"
25
"Sound Effects 0=off 1=on"
1
"AI Setting 1=Normal 2=Twice production 100 Experience bonus, etc."
1
"Naval Embarkation 0=Port Only 1=Any Coastal hex"
0
"allied equipment purchase 0=none 1=limited 2=full"
2
"partisans 0=no 1=yes ( Always 0 in scenario type 0 games )"
1
"Replacement Rule (0=standard 1=Incremental)"
0
"Combat system (0=standard 1=optional)"
0
"New Unit Placement hexes (0=standard 1=Origianl Home Nation Hexes)"
1
"Rail Movement Rule (0=Rail Points 1=Rail Units (stay on map))"
0
"New Unit Training / Exp penalty 0=No 1=Yes"
1
"Critical hit number"
1
"Lend Lease (Active Allies Fuel Exchange Option) 0=No 1=Yes"
1
"Research and Developement R/D 0=No 1=Yes"
1
"Half Sized Units ? 0=NO 1=Yes"
1
"Man Power Rules ? 0=NO 1=Yes"
1
"Man Power Multiplier (integer) manpower gained each turn will be multiplied by this number."
1
"AI Air Stacking Limit 0=NO 1=YES"
1