There is an optional combat system now.
New entrenchment formula.
entrenchment_level = entrenchment_level + entrenchment_value_of_terrain + (10 \ (units_current_entrenchment_level+1)
This should let units entrench to level 1 in 1 turn. The rate slows down as it gets higher.
Cmbtmod.txt file.
Just for experimental purposes I added a Cmbtmod.txt file.
These values rate different classes for each terrain type.
(I may change it from classes to move mode.)
Because some Anti-tank units are towed, and some are Self-propelled, etc.
The Self-propelled units should probably get treated as tanks ?
Anyway...the values in this file will modify the final Attack Value of the units in combat.
Attack_Grade * rating \ 10.
So...if a tank (Class 1) is attacking a City.
The value in the file is 5.
if the Tank unit had a old Attack Grade of 12...
the new final value will be....12 * 5 \ 10 or 6.
Fighters attacking units in Desert (Sand) or clear terrain will have their Attack values increased
by 150% if the value in the file is 15.
This will allow players for tinker with the Combat system a bit.
