I have been using the  units_table.xls file to generally arrange/edit squad/vehicle/gun data.
Excel offers the advantage of using formulas, and freezing the panes.
The first row contains the field names. If the field name ends in a number it is used when
importing into the combat_editor.exe program.
Example max_ammo_19 will be imported into the 19th element of the units array.
So, I edit the units_table.xls
Save it as units_table.csv
Using the E-File editor (combat_editor.exe) File-Import ASL .csv
This will read the .csv file, and parse it into the equipment file format.
Options - Assign Default Sounds will give the equipment recs the basic sounds based on class.
(These numbers could be placed into the units_table.xls or .csv file too. Using field headings ending
with the appropriate numbers.
Move_Sound_31
attack_Sound_32
etc. I just have not gotten around to doing that column yet.

The new files are created in the \temp folder.
Create Country .eqs files. 
These are text files sorting out which units belong to which nation.
It can be created using an option in the equipment editor, or manually edited.
All the .eqs files will be created in the \temp folder too.

The basic units in the game are platoons/companies. (Units)
Each strength point on the unit represents How many squads/vehicles/guns this unit contains.
vehicles can be a collection of many weapons. Up to 5 turrets, 5  types of Machine guns, and smoke
dischargers, or close defence weapons. 
The weapons data is in \default\equipment\weapons_table.csv.  (The program reads this .csv at startup.)

Any questions ? Give me an email.
crouchjeff13@gmail.com

