Below you will find comments on the works that I read from beginning to end in the year 2002. Books that I did not enjoy are usually not completed so they will not appear here. Beginning in summer 2002, I have added a summary evaluation tag.
The most recently read works appear at the head so
this is a column of comments in chronological order. Works read in 2000 may
be found here and those read in 2001 here .
Russell, Sean ~ The Isle of Battle ~ EOS, 2002 ~ trade hard cover ~ 467 pages ~ adults
Thus begins The Isle of Battle . This is book two in the "Swans' War" series with book one being The One Kingdom. I am uncertain how long this series will be, but it is unlikely to conclude in book three. There is no resolution here; the story ends in a cliff hanger situation.
The Isle of Battle is held by the Renne family, but is desired by the Wills family directed by the evil Hafydd who is much more than he seems. In fact, there will be a battle here and a most important one.
Russell has constructed a detailed, involved plot and it is difficult to sumarize it here. The characters introduced in book one experience more challenges here and new characters are introduced who have played leading roles in the almost forgotten past.
There are two main threads to this story. One is the conflict between the Renne and Wills families to lead and dominate the kingdom. There is considerable conspiracy and infighting in both houses. Those though to be loyal sometimes have other interests. The second story is that of the three Children of the Wyrr, sorcerers of considerable power, thought to have been dead. While they have not yet gained their full powers, they are becoming more powerful and more involved in the affairs of men. Since they strongly dislike each other, they threaten each other as well as the kingdom.
Pace moves quickly. The good guys are in flight and evil follows. There is a reasonable amount of description of the setting and some historical insights as the story unfolds. Russell is a skilled writer. The story flows clearly and quickly involves the reader.
Characterization is well done with both the major characters, at least the good ones, and several of the secondary characters. There are many characters in this story so the author has been busy in creating people who are believable, have some free will, and yet fit into a tightly constructed and complex tale.
The plot is complex because of the several threads and the new characters and situations introduced. Russell provides a helpful introduction/summary of book one in the front matter and that helps the reader to keep track of characters, setting, and situations. Reading an intermediate book in a complex series is always somewhat irritating because there is no resolution and you know that you will need to wait a year or so before you discover what happened. If the series continues for several more books, the wait is likely to be several years.
Cover art by Stephen Hickman captures the spirt of the story and the likely reader. I am not certain that it is of a scene in the story, but I do like it. Paper, ink, and white space are above average. Type is dark and easily read. Binding is average.
Silverberg, Robert ~ The Longest Way Home ~ EOS, 2002 ~ trade hard cover ~ 294 pages ~ adults, teens
Thus begins The Longest Way Home . This is a stand-alone science fiction novel set far in the future. However, there could certainly be a sequel.
Silverberg tells a somewhat familiar story. A teen, 15 year old Joseph Master Keilloran, is staying with relatives when there is a revolution which calls all of the masters except for him. Helped by an older servent, Joseph flees the burning estate into the wild. His home is on the Southern Hemisphere and that is thousands of miles away.
In his journey home, Joseph meets a variety of interesting characters. The flora and fauna are well described and present quite a challenge. The Folk, those who destroyed the Getfen Estate, had settled on the planet before the masters came. While the masters felt that their rule was beneficial and generous, the Folk -- at least in the Northern Hemisphere -- felt as if their land and way of life had been stolen from them. Besides the Folk, Joseph encounters the Indigenes, the native inhabitants of the planet. They are intelligent, but keep to themselves and have little to do with humans. Without their help, Joseph will surely perish.
There are two main threads to Joseph's story. One, is the coming of age and life-threatening trek toward home in a hostile world. Second, is his education as he learns about the Folk and the Indigenes. He must survive and to do that he must become more than a Master.
Pace moves fairly quickly as Joseph makes his journey and encounters new threats and opportunities. There is a reasonable amount of descriptive of the setting and considerable inner reflection as he considers his role and his value. There is some action, but this is not really a tale of daring do.
Characterization is quite well done since this is an in-depth study of the major character. Secondary characters are satisfactorily developed. It would have been interesting to have learned more about the Folk who revoluted and destroyed the great estates along with the Masters.
The plot is a good one since it allows the author to describe the world that has developed, introduce interesting conflict, and develop a notable character.
Cover art by Jim Burns is well-done, showing Joseph walking along a path with Indignes in a wagon nearby. Paper, ink, and white space are average. Type is dark and easily read. Binding is average.
Wright, John C. ~ The Golden Age: A Romance of the Far Future ~ TOR, 2002 ~ trade hard cover ~ 336 pages ~ adults
Thus begins The Golden Age. This is the first volume in a two volume story. The Phoenix Exultant is the title of volume two.
While the sub-title includes "Romance," this is not a romance in the contemporary sense of that word. It is a romance in the sense that the story describes and strange and interesting frame set in the far future. Wright here introduces us to the setting of the story and the major characters. Phaethon, of Radamantuhus House, is the main character and he has a problem. Evidently, he did something terrible and has lost a major part of his recent memory. Further, he agreed to this memory loss and pledged never to attempt to discover what he did or why. Most of the story is devoted to Phaethon's attempt to discover his past after an encounter with a strange old man and and then a Neptunian. He will eventually discover his past, but at an enormous cost.
While the mystery of Phaethon's past drives the plot, most of the text is devoted to introducing and describing this far future society, especially the technologically enhanced people and the artificial intelligences. Wright is a thoughtful, interesting writer and his world building is complex and different.
The pace is rapid with a considerable number of strange, but important events happening in a relatively short time. Still, there is little action and considerable description. I suspect that there will be more action in the sequel since the first volume ends with a cliff-hanging event.
Phaeton is an interesting character, but not one that most readers will identify with. Perhaps this is because of his missing past. There are many interesting characters, but they are not well developed. Perhaps this is because there are so many of them and because the society is so complex. The manifestation of the House Rhadamanthus, appearing as a sort of penguin, was nicely done and well developed.
This is really the story of a golden age of human society and the attempt by those in power to prevent any disruptions likely to challenge the status quo. Phaeton may have done something to threaten this golden age and that could happen again. Not all of those with intelligence and contemplation favor a static golden age so Phaeton may have some allies. Wright has given considerable attention to his world building and it will attract readers. This is certainly not space opera, although we might see some of that later in the story.
Cover art by Shelley Eshkar attracts with a symbolic representation of the golden age and Phaeton rather than illustrating a particular scene from the story. Paper, ink, and white space are average. Type is dark and easily read. Binding is average.
Dickinson, Peter ~ The Ropemaker ~ Delacorte, 2001 ~ trade hard cover ~ 375 pages ~ teens, some older children, some adults
Thus begins The Ropemaker . This is a stand-alone heroic fantasy story.
The Valley had suffered invasions from the nomadic peoples to the north and from the empire to the south. Finally, two from the valley found their way to the legendary magician Faheel who gave them water and bread which made the valley secure. The water created a glacier which closed the valley to the north while the bread created a forest which could not be passed by men to the south. For generations, the valley has lived quietly, isolated from its troublesome neighbors. But now, the glaciers are melting and the forest may no longer keep invaders away. Tilja is a daughter and distant descendent of the women who first received the bread. Tahl is a son and distant descendent of the man who first received the water. Together with Tlja's grandmother and Tahl's grandfather, they leave the forest to find Faheel and renew the magic that has kept their valley safe.
Tilja cannot talk to the forest as her mother and grandmother can. Tahl can talk to the rivers as does his grandfather. On this challenging quest, Tilja will discover that she has her own unique magic and that it will play a crucial role in their future.
The Ropemaker is the alias for a relatively young magician who may be able to help Tilja's party when Faheel's magical power wanes and an ancient evil appears. Rope here represents time with its many threads.
Dickinson tells a wonderful story. Characters are well developed, especially the two teens and their grandparents. The plot is complex and the ending satisfies. There is considerable action, and a variety of narrow escapes. World building is convincing and captures the reader's attention. The magic is thoughtfully described and seems believable.
Cover art by Eric Dinyer is dramatic, showing Tilja and rope in a threatening landscape dominated by two classic columns. Paper, ink, and white space are above average. Type is dark, large, and easily read. Binding is average.
Bell, Hilari ~ A Matter of Profit ~ HarperCollins, 2001 ~ trade hard cover ~ 281 pages ~ teens, some older children
Thus begins A Matter of Profit . This is a stand-alone SF story.
Ahvren, a member of the Vivitare, has returned from a military campaign to visit his family on the newly captured T'Chin planet. He is disgusted with military conquest and the brutality he has recently encountered. Ahvren needs to tell his father that he will not return to military life, but he knows that his father will not understand. Ahvren also has not alternative career in mind. He has also developed a curious habit; he can no longer lie but tells the absolute truth whenever asked. This is likely to cause a variety of problems.
Ahvren does not understand the T'Chin Confederacy at all. How could they surrender without a shot? Are they all cowards? And what is all their talk of "profit"? Still, he spends time on the planet and learns more about the various species that live there and their customs.
Two problems soon demand his attention: some one may be planning to kill the Emperor, and his sister Dara has run away to avoid marriage to the Emperor's son (who is a lout). Ahvren's father, who is in charge of the Emperor's security, agrees to allow Ahvren to leave the service IF he can identify the plotters and protect the emperor. The quest forces him to learn much more about the planet's people. In particular, he must learn to work with a T'Chin "bibliogoth" who finds and sells knowledge (the author is a librarian).
Ahvren follows a variety of leads, but his sister's marriage soon approaches and he hopes to be able to prevent it. That may also be the event where the Emperor will be slain.
Bell tells a solid, interesting story. Characters are reasonably developed, especially Ahvren. The plot is complex and the ending will surprise most readers. There is some action, but the focus is on understand this new world and solving the mystery. World building is inventive and different enough to capture the reader's attention.
Cover art by David LaFleur is bright and colorful, showing Ahvren and his sister in an alien landscape. Paper, ink, and white space are above average. Type is dark, large, and easily read. Binding is average.
Stableford, Brian ~ Dark Ararat ~ TOR, 2002 ~ trade hard cover ~ 352 pages ~ adults, some teens
Thus begins Dark Ararat . While this may be read as a stand-alone novel, it is part of the author's future history series that began with Inherit the Earth.
This is hard science fiction with a complex biological puzzle to be solved. The colony ship Hope is in an orbit around the planet Ararat. Scientists have set up three base camps and have learned much about the new planet, but mysteries remain. Ruins of an ancient civilization have been found and some wonder if survivors are still alive on the planet. The planet itself is hostile and may not be suitable for settlement.
Matthew Fluery has been awakened from suspended animation to replace the base three ecologist who has been murdered with a primitive weapon. A police inspector, Vince Solari, has also been awakened to solve the crime. Matthew soon discovers that the ship captain and much of the crew have their own ideas about what the future of the colony mission, including awakening the remaining colonists and placing them on the planet, on the planet and moving on. Too, there is a kind of civil war between dissident elements on the Hope.
On the planet, most of the scientific team wants to delay settlement for many years to allow for more complete scientific investigations. Some wish to return to the ship, but the captain will not allow that.
Matthew and Vince are deposited next to base three. Vince soon identifies the murderer, but the members of the camp show little interest, and there is no way do any thing with the perpetrator anyway. Mathew and three others set out on an exploration trip down river in an AI guided boat. They will encounter a variety of challenges. Matthew has the opportunity to solve the scientific puzzle involving unusual biologies on this purple colored planet if he does not die first.
Stableford writes solid, scientific fiction. Some readers will enjoy the thoughtful scientific speculations and descriptions. Others will browse through them and move on. Characters are satisfactorily developed, but you don't really get to know them well in this volume. The plot is straight-forward, but works well. There is some action, but this is certainly not space opera. The focus is on solving the scientific puzzles. World building is inventive and different enough to capture the reader's attention.
Cover art by Alan Pollack is adequate, showing two male characters surrounded by purple flora from the planet with an orange border, but not especially interesting or attractive. Paper, ink, and white space are average. Type is dark and easily read. Binding is average.
Fisher, Jude ~ Sorcery Rising ~ DAW, 2002 ~ trade hard cover ~ 469 pages ~ adults, some teens
Thus begins Sorcery Rising . This is the first book in a series called "Fool's Gold." This first volume sets the stage for those that follow. Major characters and situations are introduced and conflict begins. There is no satisfactory ending and some readers will be disappointed in that.
Fisher has created a world where magic, at least the major magics, is nearly all gone. She then creates a situation in which events will cause great magics to return and dramatically change things. "Chaos beckons, chaos and death.... ...Sorcery is rising."
Far away on a ice bound island, the great magician Rahe lives with his servant Virelai, his familiar, the black cat Bete, and the magician's joy, Rosa Eldi whose beauty creates lust in all men. Rahe, tired of the greed and stupidity of human kind, considers letting it all go. Virelai, seeing is future disappear, places a spell on Rahe, steals Rosa, Bete, and some other things and makes his way into the world. He will trade a difficult life under Rahe for a difficult life under another. Rosa and Virelai's small magics will create dramatic changes on the world.
Most of the story, however, is devoted to other characters. Katla Aransen, daughter of an Eyrian merchant sailor, is a master knife and sword maker. She is also an accomplished climber who has more than normal affinity for earth and rock. When she goes with her father and brothers to the Allfair she will find a sacred mountain known as Sur's Castle, but also called Falla's Rock by the Eyrian's age old enemies the Istrians. For them, women must be covered from head to foot and kept isolated from men. For a woman to climb Falla's Rock would warrant burning to death, and that is what Katla does unaware of the consequences.
The differences in the two cultures, with the Eyrians seen as barbarians by the Istrians, are well developed. Although now at peace, the two societies have little use for each other. The Eyrians have been pushed back to the difficult and cold islands of the North. War could develop at any moment. Fisher paints a mostly bleak picture of both societies, but there are good people here and there. Saro Vingo, an Istrian, sees Katla atop the Rock and falls in love with her. Increasingly, he sees the stupidity and the evil in his society. Through a terrible accident, he finds himself with a powerful magical artifact which will change his life and that of his family forever.
World building is excellent and quite detailed. Besides the two major societies, we also learn about the Footloose, gypsy-like nomads frequently slain by the Istrians because they may have magical abilities, yet also sought out because they are strange, different, and may have magical abilities. There is considerable intrigue on both sides as the powerful seek to have their way. There is also the growing temptation of some thing rich and wonderful in the unexplored Far West. The Eyrians have the great ships needed for such a journey, but the Istrians want those ships and will do almost anything to get there first.
Characters are well developed and interesting although there are some obvious stereotypes. The story is generally fast paced, but there is considerable description of people, places, and society. There is considerable action at the end, and then a somewhat abrupt stop.
Cover art by Michael Whelan is excellent, showing Rahe's Sanctuary and an Eyrian ship in the background with Rosa and Bete in the foreground. A Whelan cover is a major selling point for any fantasy novel. Paper, ink, and white space are average. Type is dark and easily read. Binding is average.
Lackey, Mercedes ~ The Gates of Sleep ~ DAW, 2002 ~ trade hardcover ~ 389 pages ~ adults, some teens
Thus begins The Gates of Sleep . This is a stand-alone fantasy set in a 19th Century Britain where we have both terrible industrialization and magic practiced by earth, air, fire or water elemental masters (magicians). The British setting is very similar to that of The Serpent's Shadow.
Lackey has retold a classic fairy story within a modern yet still somewhat fantastic context. The story is that of the neglected fairy who comes late to the christening and places a curse on the young child. Arachne, the uninvited sister of Marina's father, places a curse on Marina so that she will die on her18th birthday. Elizabeth Hastings, Alanna's best friend, is a water master and is able to change the curse, but not eliminate it.
Alanna and Hugh, her husband, leave the baby Marina with their best friends--Sebastian and his wife Margherita with brother-in-law Thomas--somewhat hidden in the Devon countryside. They will never see Marina again, fearful that if they do Arachne will find Marina and do something terrible to her. Family and friends hope that Marina can reach her 18th birthday and that then the curse will go away.
While there is action toward the end, this is a slow paced story describing Marina's life, the country side, and the work of her artist family (the adopted one). Marina is a water magician and we learn about her development in the magic arts. When her parents are killed in an "accident," she must leave those she loves and live with Arachne, who has some how become her guardian. Arachne, and her evil son, plot while attempting to train Marina to become a "real" lady. All the time, that 18th birthday comes closer and closer. Marina must make friends and develop her magical skills if she is to survive.
Lackey is very good at the coming of age story, especially with thoughtful, kind, strong female heroines. Some readers will enjoy the well written descriptive passages. Others will wish for more action, and sooner. Characters are well developed although Arachne and her son seem stereotypical. Still, characterization is a strength throughout. Comment on the evils of industrialization will likely appeal to most readers. Social, political, and economic comment ring true. The plot is straight-forward, but works well.
Cover art by Jody Lee is excellent, showing Marina as water mage in costume and setting that are a perfect match for the story while surrounded by skulls and an ornate gate. Paper, ink, and white space are above average. Type is dark and easily read. Binding is average.
Lee, Tanith ~ The Claidi Journals ~ SFBC, 2002 ~ hard cover ~ 461 pages ~ Older children, some teens, some adults
Thus begins The Claidi Journals . This is a collection of three stories about Claidi originally published in the U.S. as Dutton Children's Books. The titles are Wolf Tower, Wolf Star, and Wolf Queen.
Claidi is a sixteen year old servant in the great House in the Garden. Her life is difficult and her future is gloomy. All of that changes when a balloon is shot down next to the House. Nemian, riding in the balloon, comes from the Waste with a special message for one of the Old Ladies of the House. Claidi is asked to help Nemian escape to the far away Wolf Tower. She may be the daughter of a princess. In the Wolf Tower, Claidi encounters many adventures on her way to the Wolf Tower where she will become the Wolf's Paw and make the decisions that determine how those who live in the Tower will live. Each of the towers has strange rules or customs that are enforced even if they are often capricious or strange. As Wolf Paw, Claidi will roll magical dice and then use the numbers to determine who will do what and how. This is not a role she desires and escape is on her mind.
In Wolf Star, Claidi has escaped from the Wolf Tower and is living happily with the Hulta. She is about to be married to the dashing bandit leader Argul who is just a few years older than she, when she is kidnapped. After another difficult journey, she finds herself in a strange tower-house in the jungle with clockwork creations and Prince Venn who has lived alone since he was two years old. Finally, she escapes in the Wolf Star which is a flying sphere that takes her back to the Hulta. In the Wolf Queen, she discovers that the Hulta have been told a tale that makes them hate Claidi and hold her responsible for the disappearance of Argul. Claidi then chases Argul to the far North where she will discover who she really is and perhaps her true love.
Claidi is an appealing heroine and telling the story through entries in her journal works well. She is not as plucky as some teen heroines in fantasy stories and that makes her more realistic if not always more interesting. Secondary characters are interesting, if not especially well developed. The plot is reasonably complicated and ends satisfactorily. The main purpose of the story seems to be to introduce and describe a wide variety of unusual places, people, and animals. In that regard, it reminds me of the OZ books where each new chapter introduced a new place with new people and curious customs. World building is not detailed, but there is great variety. There is some action, but this is not an action-packed fantasy story.
Each of the Towers, and that would include the original House in the Garden, live by arbitrary rules designed to keep the inhabitants in their proper place. Claidi wants more than anything to live in a place without these rules and without the nobles who have treated her so badly. While there is magic in this world, there is also a science fictional aspect with the space craft, clock people, and breeding of strange creatures.
Cover art by Mark Zug is excellent. It shows an attractive Claidi with balloons and the Waste behind. While not true to the story, this certainly reflects the spirit of the story and should appeal to most readers. Paper, ink, and white space are average. Binding is average.
Jakober, Marie ~ The Black Chalice ~ EDGE, 2000 ~ trade hard cover ~ 495 pages ~ adults
Thus begins The Black Chalice . This is an unusual story in what might be called psychological heroic fantasy. Karelian Brandaeis, now Count of Lys,is a Crusader knight returned from the Holy Land after a variety of difficult adventures. As a reward for his heroism, he has been given a rich estate and is about to be married. Raven is a sorceress who rules a hidden castle. She is half human and half magical. Raven is much concerned about Christianity which attacks the old gods of earth and sky and seems to have little regard for ordinary people, especially women. Paul von Ardiun is Karelian's squire. He is unusually devout (true believer or even fanatic come to mind), fears women and loves Karelian (although he denies it).
Karelian is tired of war and politics. He has little regard for a church that encourages the slaughter of innocents and meddles in politics. Karelian finds himself in Raven's hidden, mysterious castle in the haunted forests and is bewitched (Paul's thought) or simply falls in love with the most beautiful woman he has ever met. Karelian will ally himself with Raven against Duke Gottfired von Heyden (Karelian's liege lord) who has found a powerful artifact in the Holy Land and plans to create a Christian kingdom that will rule the world. Such a kingdom would likely mean the end of the old ways as well as many wars and much killing. Paul finds the Duke's militant Christianity most appealing
Most of the story is told after the events have long past. Paul has been in a monastery for 17 years and is beginning in 1134 to tell Karelian's story. Raven interrupts him, murmurs a spell that will require him to both complete the story and be absolutely truthful about what happens. He hates Raven, but nothing that he can do will break the spell.
The story is a dark one and Paul's hatred of women and his love - hate relationship with Karelian are often unpleasant. While not all members of the Church are bad or evil, the message, which seems accurate given the time and place, is of a church which has strayed considerably from the New Testament. Some readers may be offended by the anti-Christian message.
World building is well done and we learn quite a bit about Germanic kingdoms and their place in the Holy Roman Empire. Intrigue and battle scenes are realistic and well done. The main characters, especially Karelian and Paul, are well developed and there are a variety of interesting secondary characters. Raven is appealing. The plot is straight-forward if somewhat complex with so many characters.
Cover art by Gail Pocock is most attractive and shows the three main characters in a stained glass window. Paper, ink, and white space are average. Binding is average.
Dickson, Gordon R. ~ Dorsai Spirit ~ TOR, 2002 ~ trade hard cover ~ 430 pages ~ adults
Thus begins Dorsai Spirit . This volume contains Dorsai! and The Spirit of Dorsai which were originally published in 1959. Dickson is a well-regarded pioneer in military science fiction and later published several other "Dorsai" stories in a series called the "Childe Cycle."
In a sense, this is a coming of age story. Donal Graeme has graduated from the academy and is ready for his first field position. His "odd" quality is a special gift of intuition which allows him to know what is likely to happen in the future. Thus, we have military SF with a lead character who is a super man. This creates a tension that may be more difficult for today's readers than those in the 1950s. This is an interesting story, but it shows its age and lacks the details of strategy and tactics expected from contemporary military SF.
Dorsai! is Donal Graeme's story. From a young force leader to the leader of the leading military force in the known universe, Donal battles older military leaders as well as intrigue from one of the most powerful corporate/political leaders of all time. The military campaigns are quick and easily read, but the "intuition" takes some of the challenge away since it seems likely that Graeme will always outwit his opponents. Along the way, we learn more of the Graeme family and the Dorsai--highly trained soldiers who sell their skills in order to keep their small planet free.
The Spirit of Dorsai is the story of Amanda Morgan and how the Dorsai defeat a strong invading force that intends to eliminate the Dorsai and take over their planet. It is a resistance/occupation story that did no seem reasonable to me since I doubted that the forces and actions taken by the Dorsai (virtually all the Dorsai fighting me were off planet) could really defeat a determined occupation force. Still, the story provides more insight into the Dorsai and their world.
There is little world building and minimal descriptions of people and place. Characters are interesting, but seem stereotypical. The plot is straight-forward and easily followed.
Cover art by Royo is attractive and characterizes military SF. Paper, ink, and white space are above average. Binding is average.
Lackey, Mercedes, Eric Flint, and Dave Freer ~ The Shadow of the Lion ~ Baen, 2002 ~ trade hard cover ~ 825 pages ~ adults, some teens
Thus begins The Shadow of the Lion. While this volume ends adequately, this is surely the beginning of a new series.
This is an alternative history fantasy primarily focused on Venice in the mid 16th Century. Besides political intrigue, there is a considerable amount of magic--mostly evil. The ruler of the Grand Duchy of Poland and Lithuania continues to threaten the Holy Roman Empire which is the major power in Western Europe. Hungary, occupying much of Eastern Europe is also led by an evil ruler much into dark magic. The "Lion" is the lion protector of Venice, a powerful republic controlling most of the Mediterranean trade. A variety of forces have come together to attack Venice, but the most serious are evil creatures and people in league with Lithuania. There are also those who wish Venice to become part of the Holy Roman Empire regardless of the Emperor's wishes. Theological disputes and a corrupt church complicate matters. There is considerable intrigue between the great houses of Venice.
While there are several major characters, Marco and Benito receive considerable attention. They are teen-aged brothers, but with different fathers. They are the last of their house and have several unknown enemies (their mother was killed and they barely survived) by hiding among the lower classes in Venice. Benito is a thief and Marco hides in the marshes near Venice. Both come from a noble family and have a powerful grandfather who may restore them and their house. Manfred, the Holy Roman Emperor's nephew, is likely to inherit the throne. His body guard, Erik, is a fierce warrior from Iceland. They are in a party of the Knights of the Holy Trinity (their real identify is known only to a few outside Venice) who go to Venice and are caught up in intrigue and evil. Other major characters include Maria, a poor, but vigorous canaler, and Katerina, the daughter of an old noble house in a state of considerable decline. There is also a lady of the evening who will play a major role with Manfred's education.
To some degree, this is the coming of age story for which Lackey is famous. However, the story is darker and there is more emphasis on sexual encounters than normally found in her work. That said, watching Manfred, Marco, and Benito grow up will engage any reader.
World building is first- rate. Front matter maps are clear and most helpful. The back matter contains a list of characters, and a glossary. The character of Venice and the surrounding states is well drawn and most persuasive. The plot is complicated, especially with so many interesting characters. The evil characters tend to be stereotypical, but the major good characters are nicely developed. There is enough action to keep the pages turning, but the emphasis is on who is doing what and why.
Lackey is a well regarded and most productive author. Flint is best known for military science fiction, some historical. Freer is relatively unknown. In this case, the three authors have created a substantial and appealing story where the content flows quickly and with one clear voice. There are enough lose ends here to warrant another volume or two, especially as Manfred and Erik leave Venice to war against Lithuania and Chernobog its dark lord.
Cover art by Larry Dixon is attractive and shows the winged lion (and its shadow) over Venice. Paper, ink, and white space are average. Type is larger than average and quite readable. Binding is average.
Walton, Jo ~ The King's Name ~ TOR, 2001 ~ trade hard cover ~ 304 pages ~ adults, some teens
Thus begins The King's Name . This is the sequel to The King's Peaceand the final volume in the series.
Sulien ap Gwien is Lord of Derwen and still a leader for the Urdo's military. But Urdo's reforms and his tolerance of the ancient religions have led to a civil war and an invasion. It seems likely that the kings who wish to retain their historic "rights" and power will win, especially since they have more troops and equipment. Too, the evil Morthu plots and weaves his dark magic against the King and his forces.
Sulien takes up arms again in defense of and with King Urdo. Her son Darien (widely thought to be the son of Urdo) will play an increasingly important role. Sulien is a legendary warrior and her exploits here will be told for many years.
This is a solid, well written story. Long enough to capture a plot with many characters, but short enough so that each sentence counts. The positive comment made about the earlier work applies here. Besides the intrigue and the battle scenes, a major theme is the tension between the "new White God" (Christianity) and the older gods of the earth and water. Sulien will find her self tested by the god Gangrader himself.
Cover art by Julie Bell is attractive and shows Sulien with Lord Death. Paper, ink, and white space are average. Print is clear and dark. Binding is average.
Norton, Andre ~ Mark of the Cat and Year of the Rat ~ MeishaMerlin, 2002 ~ trade hard cover ~ 602 pages ~ adults, teens
Thus begins Mark of the Cat . The Sequel, Year of theRat, is included in the same volume and this is its firstpublication..
A typical Andre Norton story and quite a good one. Laverel-va-Hynkkel, 20years old, is the son of a former military commander. Because he is not awarrior, his father has little regard for him. His brother Kalikku is anacomplished warrior, and arrogant as well. For him, only warriors have value.One of his sisters, Melora-Kura, is a distinguished craftsperson/jeweler andshe is kind to Hynkkel. Yet Hynkkel has a special way with animals and ispopular with trades people. An encounter with a visting doll maker/traderleavs him with an unusual and valued Sand Cat medallion which his brotherattempts to take. Soon Hynkkel finds himself alone on a slickrock islandsurrounded by sand and furnance like temperatures. His father and brotherdoubt that he will survive. If the desert does not claim him, the fearsoneand quite large rats will.
In the harsh desert, there is little water. Besides the vicious packs ofrats, there are also the great Sand Cats. Hynkkel exhibits considerablecourage, saves the life of an injured Sand Cat and bonds with the Cats. Hecan now mind speak with the Cat that has been assigned to him -- Murri.Together, Hynkkel and Murri will have many adventures.
At the same time, in the city of Valpala, the doll maker Ravinga -- who gave Hynkkel his medallion -- makes her most realistic dolls of the various figures in the court of the Emperor of the Outer Regions. She is, however, much more than a distinguished craftsperson since her dolls seem to be magical constructs. Her apprentice Allitta, is the last of her house which was destroyed by unknown enemies some time ago. Together, they prepare to confront an ancient evil as well as those in power who are selfish and care little about the good of the queendoms.
Hynkkel and Murri arrive in Valpala to stay with Ravinga and Allitta -- who cares little for Hynkkel because he is only a herder and seems ordinary. Soon, and against his wishes, Hynkkel finds himself challenged in a deadly contest to become Emperor of the queendoms. His family, especially his brother, do not support him because he is a herder and not a warrior. Nearly all of those in power favor the warrior-son of the now dead emperor.
In the Year of the Rat, the ancient evil one has emerged from the Plain of Desolation with armies of rats and even Man Rats. At the same time, available water in the kingdoms seems to be declining. Rat attachks have halted the trade between the queendoms. The queendoms, with the exception of Ravinga and Allitta, are ill prepared to meet such a force. In fact, a small army is at the same time preparing to unseat the new Emperor and perhaps come to the throne with the help of the Dark Lord. The Queen of Valpala plots and schemes. Hynkkel and a few companions must find some way to defeat the Dark Lord. Hynkkel has learned of underwater rivers that could solve the water problem and might also be used for transport. At the end, Ravinga, Allitta, Hynkkel, Murri and two small kottis attached to Ravinga and Allitta must face the Dark Lord.
Main characters are nicely developed. World building is good and the environment clearly shapes the story in a thoughtful way. The Sand Cats and kottis are proud and pleasing animals. The partnership between Hynkkel and Murri works well. The plot is complex enough to challenge the reader briefly. There is enough action and much anticipation of action. There is a "real" ending.
Cover art by Hoag is not especially attractive, but ti does show two kottis and Allitta and what I presume is the back of Hynkkel. Paper, ink, and white space are average. Binding is above average. Print is larger than normal and easy to read.
Walton, Jo ~ The King's Peace ~ TOR, 2000 ~ trade hard cover ~ 416 pages ~ adults, some teens
Thus begins The King's Peace . The second, and final volume, in the series is The King's Name.
Although there are many similarities to the Arthurian legends and stories, this is a different story. There are notable similarities in plot and characters, but Walton's story is of a slightly different Britain beginning just a few years after the legions have left.
The story is told in the first person as the autobiography of Sulien ap Gwien who became one of the great warriors of the period. Sulien was raped by Jarnish raiders at 17 and was left for dead. Her brother was killed at the same time and her families settlement attacked. In her quest for vengeance, she soon finds herself with King Urdo who hopes to drive out the invaders and unite the various "kings" of Britain. Sulien is a ferocious warrior and becomes a leader with more training and experience. She rides, she trains, and she fights. Sulien loves the warrior's life and wants nothing else.
Sulien has a son from that terrible incident, but refuses to identify the father. The son is called Darien Suliensson and is raised at a monastery. Because of an incident misinterpreted, many believe that he is King Urdo's son (Urdo is not yet married). Darien will become a noted warrior and gain a reputation for careful thought as well.
A notable theme throughout the story is the tension between between the new Christian religion, the "one and only" religion and the older religions of earth and water. Urdo believes that these can exist in some harmony with each other, but many of the Christians strongly disagree. Both earth magic and black appear in the story. Urdo draws upon earth magic to support his kingdom.
Another theme is the conflict between Urdo's united, prosperous Britain and the selfish, narrow visions of the "kings" who wish to maintain their own power regardless of the cost.
The story is one of many battles and of some intrigue. The various forces involved in the story can be complex. A front matter map would make reading and understanding much easier.
This is a first novel, but the plotting is quite well done. Writing is clear and agreeable. The autobiographical narrative works well and gives a consistancy to the story. Chapter openings are nicely done with brief, appropriate fragments of relevant myth and legend.
World building is excellent. The alternative names usually work quite well, although sometimes they are hard to remember although with the details of nobles and their places. Major characters are very well developed and so are many of the secondary characters.
There is considerable action as well as intrigue so reading goes quickly. The plot is a reasonable one and outcomes are believable. Sulien becomes a great warrior and that is the focus of her life. She has no interest in sex. She certainly has friends and companions, but their is no love interest in her life.
Cover art by Julie Bell clearly shows Sulien at rest in military costume. story. Paper, ink, and white space are average. Type is dark and easily read. Binding is average.
Forward, Eve ~ Animist ~ TOR, 2000 ~ trade hard cover ~ 336 pages ~adults, teens
Thus begins Animist . This volume ends adequately, but clearly the adventures of Alex have just begun.
This is very much an Andre Norton story. We have a teen hero (Alex) who will bond with an animal, and must find himself in a world not of his making. This is a coming of age story. There is plenty of action in interesting places with interesting races only one of which is human. The story is relative short by today's standards. Those who enjoy the earlier Andre Norton fantasy adventures will likely enjoy this one.
Alex was sold to a slave trader and then purchased by the College of Animism who could see his unusual talent. Unhappily for Alex, this means that he owes the College a substantial debt for his purchase and his education. He certainly doesn't want to be a slave, but often that seems to be his situation. At graduation, he is told to find a postion and also to find the animal that he will bond with through "calling." Animists through their bond with an animal are able to detect magic. However, they cannot engage in any sort of magic so there are relatively powerless in a society where there are powerful magicians.
While Alex hopes to bond with some magnificant animal, he calls while aboard a ship in the midst of a terrible storm and bonds with a small rate, Mote. If Mote dies, Alex will die too because he does not know how to "separate" himself from his Anim. He will learn how to do that when he returns to the College to pay off his debt..
Thrown from a ship in a terrible storm, Alex finds himself on the island of Mariposa. An interesting idea to make money and earn the gratitude of the Kind turns sour and he flees for his life to a neighboring kingdom with his new friend, the physician. War soon follows and Alex finds himself in a variety of difficult situations. The race of Rodens, large rat like creatures, will play an important role in the story.
World building is satisfactory although place and people are not described in any detail. The quest plot works well. Characters are often stereotypical, but still interesting. Alex is adequately developed. The characters in the second part of the story at Deridal is more involving.
Cover art by Darryl Sweet is attractive and shows Alex at the College. Alex and Mote would have been more representative of the story.. Paper, ink, and white space are average. Type is a bit larger than usual. Binding is average.
Kay, Guy Gavriel~ The Sarantine Mosaic ~ SFBC, 2000 ~ trade hard cover ~ 824 pages ~ adults, some teens
Thus begins The Sarantine Mosaic which is a Science Fiction Book Club collection consisting of the novels Sailing to Sarantium and Lord of Emperors.
Kay has received considerable praise for his fiction which is well rooted in historical truth but contains enough fantasy to be more than historical fiction. As the author says, this is a "fantasy upon themes of Byzantium." However, the story reflects many truths about Byzantium regardless of the altered names. The thoughtful reader feels that this is how it must have been. While there is a fantastic element or two, this is really more historical fiction than fantasy. Kay is a dazzling story teller and this is a wonderful story.
Crispin is a mosaicist, a slightly junior partner to a well regarded mosaicist in the West (Italy I assume). The Sarantine Emperor Valerius is building a great domed sanctuary that will live on long after he has gone and he wants it to be a masterpiece within and without. When Crispin's partner is summoned to Sarantium, but will not go, Crispin goes in his place. His wife and two daughters have recently died from the plague and Crispin's life is an unhappy one. "Sailing to Sarantium" is saidto be going away to begin a new life and Crispin's life changes dramatically.
Even before he leaves his home, Crispin finds himself involved in political intrigue. There are unsettling adventures on the road involving myth and magic, but the journey is an opportunity for Kay to tell us about the Sarantine Empire, culture, politics, and daily life.
Once in Sarantium, Crispin finds himself involved in threatening intrigue even though he wishes to be left alone to develop his great mosaic in the ceiling of the dome. Kay does an unusually good job of telling us about Sarantium in a way that consistently informs and rewards the reader.
Crispin finds himself involved with the queen from Rhoda and Empress Alixana (more in the second volume) and Styliane Daleina, whose hate for the Emperor is so great that she would do anything to remove him. There is also Kasia whose life Crispin saved from a sacrificial death and the gifted dancer Shirin. These characters are well developed and engage the reader. There are several minor characters playing important roles and they too are carefully crafted.
As you might expect from the title of the first volume, this is as much a novel about a place as it is about intrigue and the court. This is a rich and colorful portrait of an unusually memorable setting.
The plot is complex, but understandable. The richness of the story and the uncertainty of the intrigue keep the pages turning, after the reader savors an especially good passage here and there.
There is enough action. Crispin's life is threatened and intrigue turns deadly. The Hippodrome and the chariot races with the Blue Faction and the Green Faction play a major role in the story. Magic is present in a mythical beast, and mechanical birds with human souls. The earth of Sarantium has two moons. Still, magic plays a relatively minor role in the story.
Cover art by Tom Kidd is attractive and shows Crispin outside the dome with a talking bird. This is not true to the story, but it does represent story elements. Paper, ink, and white space are average. Type is clear and dark. Binding is average.
Marco, John ~ The Eyes of God ~ DAW, 2001 ~ trade hard cover ~ 789 pages ~ adults, some teens
Thus begins The Eyes of God . While this volume ends reasonably, this is the beginning of a two volume series. The second volume will be The Devil's Armor. Marco's earlier series, beginning with The Jackal of Nar, was well received.
Lukien is the Bronze Knight of Liiria. Akeela is the King and the two men have been close for many years. Akeela is immature and bookish, but he has grand ideas to change his kingdom and the world around it. First, he will make peace with the traditional enemy Reec. Then will challenge the nobility and change the rules for Liirian society. But Akeela's most important goal is to build a library in Koth, the capital, that will be the largest in the world and a center for creating and sharing knowledge.
The trip to Hes, the capital of Reec, will have far-reaching consequences. Akeela will return home with the peace and a promise to wed the beautiful younger daughter of the Reecan King. Yet the daughter Cassandra finds herself drawn to Lukien and Lukien to her. Thus begins a betrayal that will have disastrous consequences for these major characters and neighboring kingdoms.
Cassandra was ill before marriage and becomes worse. Physicians have no hope except pain relief. Akeela's librarian learns of a magic amulet that can heal any disease and Lukien is sent to steal it. He is successful, but the amulet comes with a curse that no human can look upon the wearer if she is to live. Cassandra is healed, but finds herself locked away with blind servants. Lukien has been banished for his betrayal of the King's trust. The King becomes bitter and cruel, but is determined to find a second amulet that will allow him to see his wife.
The story involves two quests - one for each of the amulets - and the consequences of those adventures. There is the triangle between Lukien, Akeela, and Cassandra. Lukien also has an enemy in the King's Chargers who hates him because Lukien receives all the attention and glory. One of the blurbs on the back cover praises the book for focusing on "the terrible burden of making choices" and the consequences of those choices. While important to the author's vision of the story, some readers will wish for less gloom and soul-searching.
Characters are adequately developed, but no more than that. The minor characters, especially the librarian and his aide, were especially interesting and contributed to the story. Major characters were stereotypical.
World building is adequate with reasonable descriptions of people and place. With the exception of Grimhold, there is nothing particularly noteworthy about the setting.
There is less action here than in similar works. Magic is present in the amulet and in Grimhold and its mistress, but there is no sorcery.
Cover art by Keith Parkinson is attractive and shows Lukien near Grimhold. Paper, ink, and white space are average. Type is relatively large making the book easy to read. Binding is average.
Cherryh, C. J. ~ Hammerfall ~ EOS, 2001 ~ trade hard cover ~ 390 pages ~ adults, some teens
Thus begins Hammerfall . While this volume ends reasonably, this is the beginning of a new series.
Although based on a science fictional premise, this is essentially an adventure story. The SF part is that some time ago, one race used nanotechnology or biotechnology on another with fearsome results. One associated with those who were the attackers has fled and created a new society of humans on a desolate desert planet. But her foes know where she is and are determined not to allow her to create nanotechnology here which might be used against them at some time in the future. If needed, they will remove all life from the planet.
Society reminds us of parts of North Africa or the Middle East. There are tribes and villages and constant fighting. Life is difficult. Water is scarce. The Ila rules all from her city of Oburan. But the Ila is troubled for madness stalks the land. The made have strange visions and are drawn to the East.
Marak was the son of a noted war lord who had participated in many attacks against the Ila's men. But now his madness is known. He has been disowned by his father and given to the Ila's men. After a futile attempt to kill her, he is given a mission: to go to the East and discover what and who calls the mad. He agrees to do so to protect his sister and his mother from his vindictive father. Marak takes with him the group of mad people just brought in. He will find friends as he leads the group across the desert. The journey is a terrible one in a hostile, dangerous environment.
When he arrives at his destination, he is told that the "hammerfall" will be a bombardment of the planet's surface by matter from space. He must return to Oburan, convince the Ila and the people to journey to the East where they may survive. Then, there are three desperate journeys before the story ends and each is most risky.
The SF part is sketchy, but will undoubtedly be expanded in the next volume. Here we wonder if those on the planet can survive the "hammerfall."
Cherryh writes both fantasy and SF so a realistic adventure story set in a real world setting is well done. She is an icon in the genre and this new series is likely to be popular and well regarded.
World building is well done with clear, thoughtful descriptions of the people and the place. The story itself contains insight into traditions and values. Since the environment is the enemy, much of the writing describes the desert and the weather. There is considerable adventure, especially in the second half of the book. There is little fighting.
Characters are interesting, but most seem stereotypical. Marak is the only character who is fully developed. It would be interesting to see more of the story from the Ila's viewpoint. The plot is straight-forward, but involving.
Cover art by Bob Eggleton is attractive and characterizes the story. Paper, ink, and white space are average. Binding is average.
Czerneda, Julie E. ~ Changing Vision ~ DAW, 2000 ~ trade hardcover~ 481 pages ~ adults, some teens
Thus begins Changing Vision which is the sequel to Beholder's Eye. While this volume might be read independently, it really makes sense for those who have completed the earlier volume.
Esen-alit Quar is a shape-shifter. Formerly part of a web of six with each sharing the memories of the others, she appears to be the only survivor. Her kind were originally destroyers who ate the living to savor and retain their experiences. The head of Esen's Web had turned her back on the old ways as destroyers. Esen,wishing to protect the civilized world if another of her species appears--has already helped to slay one called The Death. Esen will do almost anything to preserve herself and her friends, but she will not kill another and hopes not to harm enemies seriously.
Esen and her close Human friend Paul have an import - export business(Cameron & Ki on Minas XII. Esen stays at home, as a Lishcyn known asEsolesy Ki, while Paul travels. Both have been careful to hide their past. Paul, in his previous life, is known to have protected a shape-shifter and Esen is thought to have been one of the deadly ones. Unknown to Paul and Esen, they are being hunted and someone is giving their enemies surprisingly good clues as to where they might be.
Although Esen does not want to go, Paul takes her on a vacation to Panacia where they encounter a new species and a variety of threatening adventures that could kill them both. Paul is thoughtful, reasonable, and tough. Esen,still young for her species--at 700 years she is about the same as a teenager physically--is the heart of the story. She is unusually well developed.We hear her thoughts and see her actions. Esen is caring and thoughtful too,but doesn't always consider the consequences of her actions.
Czerneda is at her best in creating aliens that make sense and are especially interesting. Since Esen changes now and then to escape harm, there is considerable opportunity to discuss how culture and physiology influence thought and action. The plot is reasonably complex and there is enough action to keep the pages changing. Writing is clear, direct, and personal so that the story is almost autobiographical. While not quite as entertaining asBeholder's Eye, this is a good story, especially for those who like to meet new and different aliens.
Cover art by Luis Royo shows Paul and Esen on the surface on Panacia. It is bright, cheerful and clearly indicates the focus of the story. Paper,ink, white space and binding are average. The book is easily read. There are no special features.
Bujold, Lois McMaster ~ Diplomatic Immunity ~ Baen, 2002 ~ trade hard cover ~ 311 pages ~ adults, some teens
Thus begins Diplomatic Immunity . While this is a stand-alone Miles Vokosigan adventure, having read Cetaganda would make the story a bit more understandable.
Miles is returning from his honeymoon with Ekaterin (A Civil Campaign when he is summoned by the Emperor to quickly go to Graf Station where an "incident" has occured between Barrayaran military and the local Quaddie authorities. As an Imperial Auditor, Miles speaks with the voice of the Emperor and has unusual authority. Still, he needs to be cautious and devise a solution that will be reasonably pleasing to all. At the same time, something serious and unknown has riled the Cetagandans around Rho Ceta--something that could lead to war.
Diplomatic Immunity is mostly a mystery within a well developed science fictional setting. What has happened to the missing Barrayaran officer? Has he fled or has he been killed? Why did someone try to kill Miles or were they after some one else. When leathel biological weapons are discovered, can Miles save a former colleague and then himself? What did happen to so upset the Cetagandans?
Although the particulars differ, this is similar to other recent Miles adventures. The many fans of Bujold will rejoice that another story is now available. While the story can be read as a stand-alone, it will be most appreciated by those who have read the earlier stories, especially since some characters reappear here. Miles is a particularly well developed character and the secondary characters are unfailingly interesting. The plot is complicated, but seems reasonable at the end when all is revealed. Bujold has developed a clear, persuasive universe which intrigues and also feels comfortable for the reader of the series.
There is some action, but this is a mystery and not an adveture story.The plot moves swiftly from incident to incident. Bujold writes clearly and directly. . Cover art by Stephen Hickman is attractive and characteristic of an early event in the story. Paper, ink, and white space are average. Binding is average.
Weber, David and Steve White ~ The Shiva Option ~ Baen, 2002 ~ trade hard cover ~ 674 pages ~ adults, some teens
Thus begins The Shiva Option . This is the sequel to In Death Ground. While this volume ends conclusively, there is an opportunity for a further volume some time in the future.
The civilized worlds have been attacked by the "bugs," an ant-like alien species who are driven by a racial imperative to conquer. They could not be reasoned with or even communicated with. Too, they seem eager to sacrifice themselves without further thought. Humans and their allies are seen as a food source. On captured planets, sentient life froms are raised like cattle to feed bugs.
So far, the allied forces--Humans, Orions, Ophiuchi, and Gorm--have barely avoided losing the war. Yet, the allies have an edge in technology, manufacturing capacity, and military strategy. They also have experienced naval officers who have some new ideas on how to deal with the enemy. The Shiva Option is to exterminate the bugs on the planets they now hold. The military goal is to eliminate them all, but first will come a series of epic battles and success is not assured.
In another sector, unknown to the allies, an older enemy of the bugs survives and could play a decisive role in their defeat.
Although the particulars differ, readers of military SF will find this volume to be a familiar one. A small number of men and women lead hugh fleets into battle after battle. The losses in ships and personnel are high, but the campaign continues. Strategy, tactics, and weaponry are described in considerable detail. The Shiva Option contains less of the interaction between crew members seen in the Honor Harrington books and also less description of the political manuveerings at home.
World building is good with clear, detailed maps showing the various warp points and planets. The story itself contains insight into the various races and cultures. Back matter contains a short, helpful glossary of terms. Weaponry, strategy, and tactics receive the most emphasis here. Some readers will rejoice in the detail while others will find that it slows the story down. Since many battles are similar, sometimes there is the feeling that you have been there before.
Characters are interesting, but stereotypical. There is considerable action and the plot moves directly from battle to battle and campaign to campaign. The authors write clearly and directly although some familiarity with things naval would be an asset for the reader.
Cover art by David Mattingly is attractive and characteristic of the final parts of the story. Paper, ink, and white space are average. Binding is average.
Stirling, S. M. ~ The Peshawar Lancers ~ Roc, 2002 ~ trade hard cover ~ 420 pages ~ adults, some teens
Thus begins The Peshawar Lancers. This may be a stand-alone novel or it may begin a series. The story does end logically and persuasively, but the larger problems remain.
In October, 1878, the first of several "high velocity heavenly bodies struck the earth. This was the beginning of what became "the Fall." Civilization in Western Europe and most of North America was destroyed by tsunamis striking the coasts of the countries around the North Atlantic basin and later by dramatic climate change. Many of those in Britain were evacuated to India, south Africa, and Australia. The British Empire, based in India, gradually overcame many obstacles to become the dominant world power. France was reduced to North Africa. A large Muslim empire stretched from the Eastern Mediterranean to Afghanistan. To the North, a Russian Empire, now dedicated to the Black God and human sacrifice, rules much of Eurasia. In Asia, the Japanese Empire (Dai-Nippon), including China, grows in strength.
Technology has advanced. Steam engines power railways, merchant vessels, and the naval fleet. Automobiles are rare, but visible. Giant dirigibles move people from continent to continent. Wireless communication has begun.
Captain King returns from a campaign against the Afghan war lords to an unexpected meeting with a leader from the Imperial Political Service (counter-intelligence). Soon after, he narrowly escapes death in a room at his club. King and his arms man Narayan Singh soon find themselves in a deadly struggle with a Russian agent and a many enemies. Adventure follows adventure until King finds himself in a situation where he may be able to save the King-Emperor from certain death and save civilization in the process.
At the same time, Cassandra King (Ph.D. F.R.S.), his sister, a notable astronomer, is part of a group of academics attacked at the aerodrome. She soon learns that her family has been targeted by an unknown enemy which probably killed her father. In order to find safety, her mother sends her to Delhi where Cassandra becomes a companion to the Princess Sita and friend to Prince Charles.
In this volume, King and his companions must go to Delhi to stop an assassination attempt against the King. Enemies will do everything to stop them. King has friends who will lend him needed aid. He is tough and resourceful as are his companions. Charles, Sita, and Cassandra become involved in a particularly dangerous situation.
World building is excellent. Back matter contains a clear and quite persuasive account of what happened and how it changed the world. Geography, culture, politics, and international rivalries are well done. This is an adventure story in a 19th Century world. The only magic is limited to the ability of Russian "far-seers" to see possible and sometimes likely outcomes in their dreams. The Russian Count Ignatieff has brought such a far-seer to India to help him to eliminate his enemies. Her name is Yasmini and she plays a pivotal role in the story.
Characters are always interesting if often stereotypical. There is considerable action and the plot moves in involving and not always predictable ways. Stirling writes clearly and directly. As with historical fiction, which this could be, the reader learns much about the place and the setting.
Cover art by Duane Myers is attractive and somewhat characteristic of the Story. An action scene would have been more appropriate. Paper, ink, and white space are average. Binding is average. A map would have made following the story a bit easier.
Briggs, Patricia ~ Dragon Bones ~ Ace, 2002 ~ mass market paper ~ 295 pages ~ adults, teens
Thus begins Dragon Bones. Son of a brutal father, Ward has pretended to be simple-minded and foolish for some years. That keeps his father away and allows him considerable freedom. When his father suddenly dies, Ward faces an overwhelming problem. Few will accept him as the new lord of Hurog, a small keep in Shavig, northernmost of the Five Kingdoms of the Tallvenish High King. Relatives soon arrive to declare Ward incompetent and place him in an institution.
Ward flees the keep and seeks to build a name for himself that will allow him to retain the keep and his lordship. Along the way, he gathers companions and encounters various adventures. The Tallvenish High King has ignored incursions on his Kingdom and unrest grows
There are dragon bones beneath the Hurog keep and they have substantial magical powers. Evil magicians and the invading Vorsagian King must possess the power of these bones. Ward will do anything to stop them.
There is a reasonable amount of action and pages turn quickly. The plot is solid with a variety of interesting turns and twists. The world building is quite satisfactory. Characters are realistic. Ward's situation is an interesting one, and allows for a somewhat different plot. The dragon linkage adds to the plot. Again, it is pleasing to have a good one volume story that stands alone and is not part of a series.
Cover art by Jean Targete shows Ward and a dragon outside the massive doors above the keep. This is reasonably close to the story and will attract impulse readers. The physical book is typical of its type.
Briggs, Patricia ~ The Hob's Bargain ~ Ace, 2001 ~ mass market paper ~ 281 pages ~ adults, teens
Thus begins The Hob's Bargain. Aren's life soon takes a dramatic change. Her husband and family are slaughtered by raiders. Only she escapes. A far-away mage casts a terrible spell, killing many and freeing the bound earth magic. Magic, particularly earth spirits, quickly returns to the land around Fallbrook. Many of the magical creatures care little for humans. Too, there is the terrible earthquake that has isolated Fallbrook from the rest of the country.
Aren comes from a family known locally for some magical abilities. Her brother killed himself rather than becoming a blood mage after his talent was identified by a blood mage employed by the local lord. Nearly all of Aren's friends and neighbors are fearful of anything or anyone magical. Some feel that the terrible misfortunes may have something to do with Aren. She must survive long enough to help her village--even though it may not want her help--survive the raiders and the evil creatures now returning to the peaceful valley.
On a trip over the mountain to see what happened to another village, Aren and her companions encounter the legendary Hob--the last of his kind. The Hob is a creature of the mountain and has substantial magical power when near the mountain. He is also large, powerful, and humanoid. If he will help Aren and the villagers, they may survive. The Hob, named Caefawn, finally agrees to help--if his terms are meet. He wants a woman of child-bearing age. Aren agrees to be that woman since she has no family and won't be missed if she is lost.
There is considerable action as the earth spirits attack and as Aren learns to use her latent magical power. She is a "speaker" and has strong natural power, but does not yet know how to use that power effectively. Aren faces many difficult challenges, including dangerous physical combat.
The plot is solid with a variety of interesting turns and twists. The world building is well done, especially the earth spirits. Characters are reasonably realistic. Aren is plucky, does not take herself too seriously, and has a sense of humor. The Hob is quite well done. Too, it is pleasing to have a good one volume story that stands alone and is not part of a series.
Cover art by Duane Myers shows Aren and the Hob. Neither appear as described in the book, but this may be close enough for most readers. The physical book is typical of its type.
Pierce, Tamora ~ Protector of the Small: Squire ~ Random, 2001 ~ trade cloth ~ 399 pages ~ children, teens, some adults.
Thus begins Squire. This is the third volume in a quartet which began with Protector of the Small: First Test . Pierce has completed two quartets in the land of Tortall, "The Song of the Lioness Quarter," and the "Immortals Quartet." Both have been quite successful.
Kelandry has overcome many hardships to become a squire. Many feel strongly that a female should never become a knight, but Kel has found important friends among others on their way to knighthood. She also has a special way with animals, including her dog, horse, and a flock of sparrows. Kel has also become an accomplished warrior who uses her weapons with skill and intelligence. To become a knight, she must first become a squire. After waiting and then doubting--what if no one will take a female squire, Kel becomes the squire to Raoul of Goldenlake and Malorie's Peak, the Knight Commander of the King's Own guard. As before, she will be challenged by those in Tortall who will do almost anything to prevent her from becoming a knight. Kel will face combat in the field against bandits and enemies. At the same time, Kel, now in her mid-teens, is becoming a woman and will need to sort out her feelings for another squire.
The Prince of Tortall will soon be married to a noble lady from the Yamani Islands where Kel spent many years. A grand procession will range the kingdom to introduce the Prince and his wife to be to the country and vice versa. There will be many tournaments and Kel will be challenged to joust with knights who want to see her hurt and fail. Throughout, she is steady and confident. Her friends rally around her. At the end, Kel must face the Ordeal in a chamber which has magical powers and tests all the would-be knights who enter. Some have emerged broken and at least one has been killed.
Kel's friendship and devotion to birds and animals plays an important role. Her horse is powerful and intelligent--a true war horse. Jump, her dog, is a vigorous defender. The flock of sparrows become air borne scouts and fierce defenders. In this story, Kel must care for a fierce baby griffin who leaves many painful marks on her skin. Adult griffins are known to punish terrible any who touch their offspring.
The plot is interesting, believable and filled with action and threats to keep the pages turning. Characterization is excellent--a strength throughout Pierce's work. Writing is clear, direct, and easily understood. The novel comes to a reasonable, convincing close, but with a clear indication of a major and difficult adventure ahead.
Pierce is clearly an author of fantasy for older children and teens, but her work is solid and interesting enough to appeal to adults. She tells a good story with solid world-building, realistic characters, lots of action, and the separate volumes can stand alone.
Cover art by Joyce Patti shows Kel with the baby griffin. It is most attractive and quite true to the story. The trade cloth edition has good margins. Paper and ink are average. Type is large, dark and clear. There is an attractive and useful map in the front matter. A cast of characters, and a glossary of important terms are in the back matter.
Stackpole, Michael A. ~ Fortress Draconis ~ Bantam, 2001 ~ mass market paper ~ 513 pages ~ adults, some teens
Thus begins Fortress Draconis . This is supposed to be the first volume in the "DragonCrown War Cycle" series, but follows the prequel The DarkGlory War in this multi-volume tale.
The DragonCrown was broken and pieces scattered in secure locations many years ago. When the pieces are placed together and the Crown restored, the person who holds the Crown will be omnipotent, being able to control the dragons and their magic. In this series, the evil one already has part of the crown, but seeks the others.
Tarrant Hawkins has become Kedyn Crow and teams with Resolute, the Vorquelf Elf. Most of those in the south seem to have forgotten the threat from Chytrine, the powerful magician from the North whose fearsome creatures were defeated at Fortress Draconis. But Chytrine has become more powerful and has launched another invasion and the South is not prepared. Crow and Resolute have been preparing for several years, pledging their honor and lives to reclaiming the elfish isle of Vorquellyn and defeating Chytrine.
Stackpole begins with a prophesy that a Norrington will defeat the scourge of the north and redeem Vorquellyn. Will, a young thief from the slums of Yslin may be that Norrington. Crow and Resolute find Will and attempt to train him to accept and be competent in his unexpected role. Chytrine also seeks Will and hopes to turn him to the dark side or destroy him.
Alexia, a princess from a state conquered by Chytrine's Dark Lancers, was spirited away just before her father was killed and her country occupied. She has become a canny warrior and a military leader. Alyx is honing her skills and developing an army to recapture her homeland.
On the sorcerer's isle of Vael, Kerrigan is being trained to become the most powerful mage of the age. However, he is young, overweight, and lacks knowledge of the world outside the isle. He will soon find himself in the thick of the war against Chytrine and her nearly invincible sullanciri, human heroes who have been turned into powerful champions of evil.
As in the prequel, we become more familiar with Crow and Resolute, but the focus is on the three new characters, especially Will. Evidently, all three have a crucial role to plan in the defeat of Chytrine. As the title suggests, the story leads to a final battle at Fortress Draconis where Chytrine was defeated before. The Fortress also contains four important fragments of the DragonCrown essential to control over the dragons and their magic.
There are many similarities to the earlier work. Young men and women must grow up quickly and become heroes who are involved in adventures nearly beyond their comprehension (but not true of Alyx who is very aware and mature). Again, there are the military campaigns with descriptions of tactics and strategy followed by bloody battle accounts. Main characters are well developed. Minor characters are interesting and relevant. The fantasy creatures, both good and evil, play a major role. There is more magic in this volume, and it becomes clear that magic will play a more important role in the future.
The plot is well developed with considerable action, many interesting characters, and very good world building. I thought that the story was better told than in the prequel. The story ends on another cliff hanger so readers will be frustrated if they are unable to read the following volumes. This is one of those stories where the good people are defeated and evil seems invincible. While this is likely to change down the road, I found this to be somewhat depressing and sad.
Stackpole is probably best known for his Star Wars novels, but he has done some good fantasy too. His Talion: Revenant was an excellent stand alone adventure story. The "DragonCrown War Cycle" is likely to have considerable appeal.
Cover art by Ciruelo Cabral shows Alyx in her gold armor, weapon in hand, and prepared for war. The trade paper edition has reasonable margins. Paper and ink are average. Type is small, dark and clear. There is a map in the front matter. More place names on the map would help the reader to follow the story.
Stackpole, Michael A. ~ The Dark Glory War ~ Bantam, 2000 ~ mass market paper ~ 402 pages ~ adults, some teens
Thus begins The Dark Glory War . This is the prequel to the "DragonCrown War Cycle" series, but is really the first volume in that long tale. The first volume in the "War Cycle" is Fortress Draconis which continues the earlier story.
The DragonCrown was broken and pieces scattered in secure locations many years ago. When the pieces are placed together and the Crown restored, the person who holds the Crown will be omnipotent, being able to control the dragons and their magic. In this series, the evil one already has part of the crown, but seeks the others.
For historical reasons, the men of Oriosa wear masks when they come of age. Tarrant Hawkins, the main character, and friends Leigh and Rounce are joined by Nay for an endurance test as part of their coming of age ceremony as mask wearers. They are attacked by a temeryx and soon find themselves in a most threatening adventure. Oriosa and the four young men will never be the same.
Many years ago, a sorcerer invaded the lands from the North, but was finally defeated. Now his daughter, Chytrine, a powerful magician, has amassed an army of many fearsome creatures, some of whom are thoughtful and have substantial magical power, to attack the lands of the south. The temeryx are but one of her agents. The four companions set out to inform the Queen of the threat. Along the way, they are attacked. Leigh finds a magical sword or perhaps the sword finds him. That sword and a Vorquelf save the party from certain destruction.
Forces are assembled to fight the invaders and the four companions are in the heart of several bloody battles. Finally, there is the ultimate battle at Fortress Draconis which will determine whether or not the South will be saved from certain destruction.
There are several dimensions to the tale. First, is the story of how the young men become heroes and are involved in adventures nearly beyond their comprehension. Second, is the military campaign with the tactics and strategy necessary to defeat a fell foe. Third, is the story of the place, the people, and a bit of history. Main characters are reasonably well developed, especially Tarrant. The fantasy creatures, both good and evil, including a dragon, are interesting and quite believable. While there is considerable magic, ordinary medieval weapons are really more important in most situations and magicians do not play a major role in this volume.
The plot is well developed with considerable action, many interesting characters, and very good world building. The story ends on a cliff hanger so readers may be frustrated until they are able to read the following volumes.
Stackpole is probably best known for his Star Wars novels, but he has done some good fantasy too. His Talion: Revenant was an excellent stand alone adventure story. The "DragonCrown War Cycle" is likely to have considerable appeal. I was disappointed by the negative ending, but assume that when the series comes to a close there will be a more positive outcome.
Cover art by Ciruelo Cabral shows Tarrant in his mask and prepared for war. The mass market paper edition has limited margins. Paper and ink are average. Type is small, dark and clear. There is a map in the front matter. More place names on the map would help the reader.
Modesitt, L.E. Jr. ~ Shadowsinger ~ TOR, 2002 ~ trade cloth ~ 496 pages ~ adults, some teens
Thus begins Shadowsinger . This is the fourth and final volume in the "Spellsong Cycle" series. The story began with The Soprano Sorceress. The more recent story of the Sorceress Secca began with the Shadow Sorceress. Both the "Spellsong Cycle" and eleven "Recluce" novels share many of the same ingredients. While the way of magic is different in the "Spellsong" books, the world building, character development, and the political - military conflicts are much the same. Those who enjoy Modesitt's fantasy novels will be pleased by this one. For others, the sameness may make the later books less satisfying than the earlier ones.
Secca is now the Sorceress Protector of Defalk, but she faces overwhelming odds against the Sea-Priests of Sturinn with their drum magic and overwhelming number of troops. Only Secca's sorcery, with the help of here small group of allies, can stop the Sea-Priests. Success seems unlikely, and the spells will have to be terrible indeed to eliminate an overwhelming enemy. Still, Secca is now married and her husband Alcaren is himself a sorcerer of some power. Richina, Secca's apprentice grows in her power. In order to succeed, Secca must somehow destroy the fleets of Sturinn and then their land forces now marching toward Defalk. All the while, the several remaining powers on the continent must make difficult decisions. Some will ally themselves with the invaders. Others will scheme and wait to see what happens.
There are two main threads in this volume. One is the story of Secca's battles against overwhelming odds. The second is the story of the use of power and its consequences. Without being overly didactic, Modesitt has Secca ponder these issues, often with Alcaren. There is considerable action and many interesting characters. The world building is excellent and descriptions of the various settings is clear and convincing. The major characters are well developed. Chapters are short and interesting. Movement between different characters and their view of the unfolding story is done smoothly.
Modesitt is an usually productive author. Both his SF and his fantasy novels are popular. Since "Spellsong" stories are chronological, it is important that they be read in order.
Wrap-around cover art by Darrell Sweet shows Secca and Alcaren casting a spell at sea. Although this is not the way the I visualized the scene, it has some appeal. Margins are satisfactory. Paper and ink are average. Type is small, dark and clear, making reading quick and easy. Binding is average.
Lee, Sharon and Steve Miller ~ I Dare ~ Meisha Merlin, 2002 ~ trade paper ~ 467 pages ~ adults, some teens
Thus begins I Dare . This is the final volume in the "Agent of Change" series. The story really begins with Partners in Necessityand then continues with Plan B. The Liaden Universe stories are full of unusually interesting characters, thoughtful science fictional touches, striking aliens, action, and romance. Clearly, the stories will continue.
Following the defeat of Yxtrang, Val Con yos 'Phelium and his life mate Miri once again face agents of change from the Department of the Interior with their plan to eliminate Korval, remake Liad and eliminate human influence. Meanwhile, Pat Rin yos 'Phelium, fearful that he may be the last of Korval, will find himself on a strange new world with a difficult task and many enemies. Pat Rin has been a socialite and a gambler. He is one of the few in his family who is not a pilot. Now he must become a man of action.
There are several tales here but all involve Korval gathering its forces to right "the balance" with the Department and protect its kin. Val Con and most of his immediate family are reunited on Erob where they gather to return to Liad. We learn more about leading characters and their relationships. Pat Rin finds himself taken by the Department who say that the Korval leadership is all dead and offer him headship of the clan. He soon finds himself on the run with a Juntavas Judge and assassin as his bodyguard and more. Pat Rin will try to create government on a forgotten planet where there is only anarchy. Anthora protects the family home and finds an unexpected life mate. It all comes together at the end when all return to Liad.
I dare is similar to the other Liaden novels in plotting, setting, action, and characterization. These are wholly satisfying stories with character development unusually well done. In fact, these are stories that will be read and reread. While the plotting and action should satisfy almost all SF readers, the strong female characters and the thoughtful romance may have special appeal for female readers. The conclusion of I Dare is satisfactory, but there are enough loose ends for several new stories involving all of our favorite characters.
Lee and Miller are not as visible as they should be. Their novels are first-rate and deserve a wide readership. Since the several stories share a common universe, it is important that they be read in order.
Wrap-around cover art by Michael Herring shows Val Con and Pat Rin in front of the Tree and Dragon of Korval. The trade paper edition has limited margins. Paper and ink are average. Type is small, dark and clear, making reading quick and easy. Binding is average.
McKillip, Patricia ~ Ombria in Shadow ~ Ace, 2002 ~ trade hard cover ~ 298 pages ~ adults, some teens
Thus begins Ombria in Shadow . Although certainly capable of the multi-volume tales so popular today, McKillip writes focused, independent stories that are complex, but limited to a few characters. There is a jewel-like quality to her recent stories.
Ombria is a city-state without a particular location or time, although things seem to be late medieval. Little attention is paid to politics, economics, religion or any of the other practical attributes associated with a place. There are two stories here. The first is that of the death of Royce Greve, the regency of the evil Domina Pearl who has little concern for Royce's child Kyel except as the key to her own power. Too, there is the strange Ducon Greve, a bastard whose father is unknown, an artist of sorts who wanders from one end of Ombria to the other. Can anyone stop Domina Pearl from dominating Ombria, and perhaps causing its ruin.
The second tale is of the shadow Ombria, a place of ghostly pasts and people, connected to the known Ombria through a vast underground. In that shadow place lives the magician Faey and her "waxling" Mag. Faey may be as old as Ombria,or even older. She has little interest in what goes on in the world above except as it provides tasks which are richly rewarded such as insuring the death of a troublesome lord by an unusual poison. Mag is not certain if she is human, but she becomes increasingly involved in the world above and that could lead to her death.
Although the setting and characters are quite different, Ombria in Shadow is similar in effect to the Tower At Stony Wood. There are a few characters, but they are most interesting and well developed. There are strange mysteries to solve. The plot is both simple and somewhat complex at the same. Domina Pearl's quest for power is a simple one. The relationship between Ombria and its shadow city is a complex one.
McKillip is known for her writing and Ombria in Shadow is no exception. There are no excess words or phrases. In fact, this is a story that might well be read aloud for the sound and thought of its language.
This is quality fantasy fiction. There are characters who really make a difference--Ducon, Mag, and Lydea--but they are not convention heroes. The story contains considerable magic/sorcery, but relatively little action in the conventional sense. Instead, the focus is on discovery--discovery of one's self and family, discovery of the shadow city and the secret places in Ombria.
Wrap-around cover art by Kinuko Craft attractively represents Mag (or is it Lydea) in front of Ombria, the shadow city, and items {fan, rose, locket, three drops of blood} essential to the story set within an unusually attractive border. The physical book is in relatively small format with limited margins. Paper and ink are average. Type is dark and clear, making reading quick and easy. Binding is average in durability, but is unattractive.
Weber, David ~ Excalibur Alternative ~ Baen, 2002 ~ trade hard cover ~ 313 pages ~ adults, some teens
Thus begins Excalibur Alternative which is a revised and enlarged version of a story that previously appeared in Foreign Legions by David Drake. This is a time travel story. English soldiers, and some family members, are on their way to France in the 14th Century to help Edward III in his war against Philip of France. About to be destroyed by a terrible storm in the English Channel, they are "rescued" by an alien space ship.
The Federation will only admit those species who have developed sophisticated space travel (and are not "troublesome") and care little for "primitives." However, an old and not yet discarded Federation standard says that only primitive weapons may be used on primitive planets. The powerful trading guilds cannot use their superior weapons on primitive planets where they seek access to trade and resources. While "primitives" are not supposed to be used as guild soldiers, someone is looking the other way. Thus, the need for the English soldiers with their cavalry and long bow men. They will do as they are told (or die) and fight the battles of the guild that has captured them.
Sir George Wincaster is the English commander. He is experienced, thoughtful, and loved by his men. Most of the story focuses on George and the military campaigns that he fights on behalf of his alien masters. George and his men find many advantages as soldiers for their guild--incredible health care, improved 14th century armor and weapons, and communication devices that make campaigns much, much more effective. But the English hate their masters, and when an opportunity comes....
While this is not Weber at his best, this is a pretty good story. Characters are interesting and appropriate for their situation. George is well developed, but the others are not. The plot is a typical one with time travel, the "foreign legion," primitives who are not nearly as primitive as the aliens believe, and a hidden ally. Military scenes are well described with convincing detail. There is enough action for the page turners, but also considerable reflection on the part of George and descriptions of the various situations.
This is military science fiction. It has some of the common attributes of time travel military campaigns, but the alien planet settings make the warfare somewhat science fictional. There is considerable comment, often detailed, on weaponry and techniques woven into the fabric of the story. The techniques of the English longbow men, for example, are discussed.
Cover art by Patrick Turner somewhat accurately represents Sir George about to be taken by the Aliens, but his wife should not be in the picture and she is not appropriately dressed. On the back, with the blurbs for previous work by the authors, is a picture of a knight that is well-done and intriguing. Paper, ink, and white space are above average. Type is dark and large, making reading quick and easy. Binding is average.
Thus begins the The Initiate Brother. The second and concluding volume is Gatherer of Clouds. These were Russell's first fantasy novels and they remain very good today.
Russell has created an Oriental country called the Empire of Wa. It strongly resembles China but with some Japanese attributes. The setting is most convincing and the story might well be seen as historical fiction. Appropriate, intriguing, and well integrated poems provide a special and realistic element. The magical element is limited and some would not see it as magic at all but rather as religious or spiritual.
Akantsu II is the ruler after a civil war and plague that left Wa weak and disorganized. He is a poor ruler, suspicious of those around him. Lord Shonto, head of an old and well regarded house is especially at risk because he has the stature and the ability to challenge and perhaps defeat the emperor. In an attempt to rid himself of Shonto, Akantsu sends him North to defeat a force of barbarian invaders. A plot is designed to insure that Lord Shonto never returns.
Initiate Brother Shuyun is the newly assigned spiritual advisor to Lord Shonto, but his advice covers many subjects. Although the title suggests otherwise, Lord Shonto and his family are the central focus of the story. Shuyun plays an important role, but not a central one. In fact, this is a realistic novel of plotting, intrigue, and warfare.
There are many well drawn characters, including Brother Shuyun, Lord Shonto, Lady Nishima (Shonto's adopted daughter, the last member of the former royal family). Character development is a strength throughout these two works. The "bad guys" are also developed in a way that makes their motives and actions seem reasonable.
While much of the story deals with political conflict, there are several very good action scenes, especially in the second volume when Lord Shonto finds himself at a war with an unexpectedly large barbarian force and the forces of the Emperor at the same time.
Russell is known for different fantasy novels. Strong characterization and interesting, complex setting are notable strengths. Plotting is complex, but believable. Here, the Oriental setting is well constructed and thoughtfully described. The story ends nicely, but there could be a sequel.
This is heroic fantasy with more of an emphasis on the historical than the fantastic. There is little magic so this could be historical fiction. There is sword play but there are no magicians in the usual sense.
Cover art by Michael Whelan on volume one is excellent and would grab the attention of any potential reader. Paper, ink, and white space are average. The book is minimally designed. Binding is satisfactory. The book is easily read, but text reaches into the inner margins so the book must be held firmly. There is an excellent front matter map.