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Developed by: Aimee Hensley Level: 6-8 Beat the Clock |
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Standards
Learning Expectations |
This activity will help students acquire competencies which relate to the following standard: 1. Skills for academic self-confidence, learning, and success The student will: 1.5
Demonstrate working both independently and cooperatively |
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The general approach is that the students will be introduced to the concept of time management, prioritizing, and responsible decision making through a Beat the Clock short game or quiz which will highlight the need for time management skills. |
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This activity can be played as a game or given as a quiz, depending upon time constraints and the teacher's preference. As a quiz, the teacher can simply read the questions from the Game Cards and have students answer "A" or "B" on a sheet of paper. Afterward they can correct papers (1 point per correct answer) and discuss the "best" answer for each question. The "Beat the Clock Game" will require more time and may not fit into an "advisory" period. The game can either be played in small groups of students, with each group using its own game board, or as an entire class with teams competing against each other. If the second option is chosen, then an overhead transparency of the game board should be used so that all students can see the "action." Teams may send a representative up to the front of the room to roll the dice and move the game piece. Teams will take turns rolling a die and moving around the board following the arrows. Teams MUST stop at the stop signs when they encounter them, regardless of the roll of the dice. Teams at a stop sign will draw a Beat the Clock Game Card and answer the question. The answer chosen will determine whether to continue along path A or B on the next dice roll. Teams must follow written directions in any square on which they land. The game ends when all teams have reached the finish. (Note: there are two possible finishes.) Scoring: 20-25 15-19 10-14 0-9 You can also visit the DayRunner web site at the following address for more time management activities: http://thechalkboard.com/Corporations/DayRunner/lessons/LESSON1.html |
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This activity can be played as a game or given as a quiz, depending upon time constraints and the teacher's preference. The quiz may be accomplished in one twenty-five minute session. The "Beat the Clock Game" may require up to a 45 minute session to complete. |
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1. Overhead
transparency made from "Beat
the Clock Game Board" or copies for small group use. |
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Students will be able to: Demonstrate importance of responsibility
for academic work. |